State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Idler Games on Android in South America - Q3 2021

In Q3 2021, the top 5 idler games on Android in South America showcased varied performance in terms of downloads, revenue, and active users. Discover the trends for each game based on Sensor Tower data.

Top 5 Idler Games on Android in South America - Q3 2021

In Q3 2021, the top 5 idler games on Android in South America demonstrated diverse performance metrics. Let's delve into the details of each game based on Sensor Tower data.

Stone Miner from ZPLAY Games saw a significant surge in weekly downloads, starting at approximately 25K at the beginning of September and reaching a peak of 887K mid-month. By the end of September, downloads tapered off to about 201K. The game's weekly revenue followed a fluctuating pattern, starting at $13 and peaking at $362 in mid-September before dropping to $173 by the end of the month. Active users mirrored the download trend, starting at 24K and peaking at 1.25M mid-month, then declining to 621K.

Craftheim - Lumberjack Island by CASUAL AZUR GAMES experienced a steady increase in weekly downloads, beginning with 241 at the end of June and rising to a peak of 356K by early September. However, downloads decreased to 146K towards the end of September. The game's revenue showed modest growth, peaking at $36 in early September and ending the month at $20. Active users saw a steady rise, reaching 461K in early September before decreasing to around 199K by the end of the quarter.

Farm Land - Farming life game from Homa maintained steady weekly downloads, starting at 108K at the end of June and fluctuating around 50K to 65K throughout the quarter. Revenue for the game showed a gradual decline from $296 at the end of June to around $145 by the end of September. Active users started high at 246K and saw a gradual decrease, ending the quarter at approximately 175K.

Baby & Mom 3D - Pregnancy Sim from Gismart had consistent weekly downloads, starting at 39K at the end of June and peaking at 76K in mid-August before stabilizing around 63K to 75K. Revenue for the game was relatively low, peaking at $14 at the end of August and gradually declining to $3 by the end of September. Active users showed a steady increase, peaking at 113K in mid-August and ending the quarter at around 96K.

Tower Craft - Block Building by CASUAL AZUR GAMES had fluctuating weekly downloads, starting at 49K at the end of June and peaking at 107K in early August, then gradually declining to 39K by the end of September. The game's revenue showed minor fluctuations, peaking at $48 at the end of August and dropping to $15 by the end of the quarter. Active users peaked at 200K in early August and saw a steady decline, ending the quarter at approximately 90K.

For more insights on the performance of these games and other market trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021